video martialis


here are two videos showing you the progress of my project.
the first deals with the system of placing objects on the buildable area of the map as well
than the food crafting system, the planting system, the fishing.

the second shows you the dialogue system, the main crafting system using the builder
and a gameplay phase

Hello everyone,
I'm posting this devlog to show you the progress of my martialis project
I implemented quite a few features like crafting system, planting, fishing, making nourishing bars.

there is an aquarium that can store aquatic creatures, recycling these creatures is currently used to create nutrients necessary for the manufacture of food bars and later observing them in the aquarium will boost the morale of the person .
the day / night cycle is functional as well as two climatic events (storm and earthquake)
which have a strong impact of dangerousness.

like any good survival several vital parameters must be managed:
energy, oxygen, the temperature of the environment, hunger, and I plan to add morale management.
the dialogue system is functional
I have made good progress on the system of placing objects in the buildable area of the map.

for the display of the multiple layers of the game it works very well I also have animated tiles.
for the things I want to add / modify:
I want to improve my inventory with different tabs which will indicate the status of the character as well as the tools in his possession, another which will group all the craftable objects with the necessary resources ...
as the game takes place on an inhospitable planet I would like to add another climatic event such as a thunderstorm, acid rain, volcanic eruption ...



voici deux videos vous montrant l'avancée de mon projet.

-la premiere traite du systeme de placement des objets sur la zone constructible de la map ainsi 

que du systeme de craft de nourriture, du systeme de plantation, de la pêche.  

-la seconde vous montre le systeme de dialogue , le systeme de craft principal a l'aide du constructeur

et une phase de gameplay 

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